[Design] - Back to Blender, More Housework!
To keep the game dev process fresh I decided to stop the programming side for a bit and go back to Blender to try and round out the Loftly Estate, as I need at the bare minimum a closed loop single level as a playable concept. This means tidying up the main hall as well as a few small issues that had been bothering me:
I've finally got the moulding in place and consistant, as well as roof decor to detract from hard corners. The back corner stands out like a saw thumb, but the hallway needs more decorations in general so I am not too concerned with that. I've also ensured at least the ground floor as doors where it should, albeit locked for now. Upstairs is still a complete state though, but I plan to at least flesh out the hall/doors so a player can explore to a degree.
Also, while a bit early I decided I wanted some woodland between the main house and the cliff, so made use of Blenders Hair particle system and some gnarled tree models to great effect. This also should mean a creepy nighttime view from the windows of the hall/kitchen etc. but will require I redo my LOD system to account for the severe increase in mesh/poly count.
I figure now would be a good time to showcase the scale of the overall map, noting the building is start half finished (exterior will be made once I'm happy with interior), and I have put some placeholder cubes down where I am imagining roads/gardens in future. I will also need to put a wall surrounding from the cliff to the road as an artificial conceit to keep the playing from leaving.
Get Estate of the Damned
Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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