[In Engine Clip] - Playing with fire



Been tinkering with trying to get a semi-realistic fire going using AnimatedSprite3D planes (that use a looping fire sim animation I made in Blender) combined with a few particles for the Lounge.

I'll probably redo the fire sim and double the length, as at the moment the loop is a bit too obvious. That and obvious lighting oddities aside, I am mostly happy with this for an afternoon's tinkering. It doesn't look all that great once you get close though.
Lighting, Shadows & GI Probes in general continue to prove to be the bane of my life. They're sorcery when they work well, but it's mostly a trial and error crapshoot for me to get them to look good :(

Oh and I wasn't paying that much attention when I recorded, so the sound from the nearby window mostly drowning out the fire >.<

Anywho thanks for watching

Bimbam

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