[Design Update ] - Hallway Arches
Just a quick breeze through the ground floor hallway in Blender.
The aim of the game is to get the aesthetic of how I like it and wherever possible detract the eye from hard corners/edges. For that reason adding Arches to the hallway seemed the next logical step and I think it works.
Also, included some more public domain artwork to fill out the walls, though I really want to get some more internal plants/statues for the corners and maybe a mounted head or coat of arms if I can find/create one.
Looks better when quickly run up in Cycles, but once in Godot and game lighting it will dramatically alter how it looks anyways.
Still lots of bits broken or missing, but happier with the inclusion of arches.
Thanks
Get Estate of the Damned
Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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