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Devlog
- January 16, 2021 by Bimbam#godot, #indie, #gamedev, #horror, #fireBeen tinkering with trying to get a semi-realistic fire going using AnimatedSprite3D planes (that use a looping fire sim animation I made in Blender) combined with a few particles for the Lounge. I'll... Continue reading
- December 25, 2020 by Bimbam#Godot, #Godot Engine, #Survival Horror, #Design, #FogCliche though it may be, no indie horror game is complete without a forest thick with fog. Here's a snippet of me trying to get particle fog to look ominous. Still WIP. Apologies for huge gap between... Continue reading
- September 10, 2020 by Bimbam#Horror, #Loftly, #PT, #P.T, #Survival-Horror, #GodotStrange day today, mostly spent tinkering in the kitchen unhappy with the results. But then the simple addition of Ivy to the window dramatically changed the nature of the scene and it all came togeth... Continue reading