[Design Update ] - Music Room
I should apologise for the long delay between updates, I've ended up getting some paying work again so have had to cut back on time spent working on this :(
That said, I also just haven't been updating when I should have, as there are a bunch of new changes/additions I need to cover. As it's late I will just stick to one, which is the new 'Music Room'. This room, and the connecting corridor, Toilet and Coat room are important additions as it forms one of a few planned loops allowing the player places to hide and evade any enemies.
The exit in the pic below is a hall that leads past the toilet and coat room (Also basically done) back to the main entrance. Top right light bleed is a Blender issue, wasn't present in Godot.
And the second exit leads to the billiard room, completing a Music Room > Billiard Room > Hallways loop
I am trying to make sure each room has it's own vibe, this one being very much Red, but in doing so it means each room takes a considerable amount of time to make. As always a caveat this is still a working draft, and there will be a slew of 'interactables' to add to all rooms after the base design is settled on.
Anyway as it's late I will leave it there. More video updates to come in engine once I sort out several annoying light issues with the torch (shadows -.-).
Thanks
Get Estate of the Damned
Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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