[In Engine Clip] - Forest of fog
Estate of the Damned » Devlog
Cliche though it may be, no indie horror game is complete without a forest thick with fog. Here's a snippet of me trying to get particle fog to look ominous.
Still WIP.
Apologies for huge gap between updates. I have been doing small bits on the side, but real life took over for a while so no major changes. I should be returning to more semi-regular updates now I have figured out how to juggle work priorities.
Thanks
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Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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