[In Engine Clip] - Playing with light
Spent a bit more time tidying up some lighting oddities and finally beginning to nail a few aspects of it (not many, but floorboard reflection lights make me happy). Saying that, literally just noticed the moonlight is reflecting off the floor when there's no line of sight! ARGH!
I am happier with the fire in the lounge, but it still kinda looks off, and glass still does this weird glowing thing at certain angles.
Just going to stick with Reflection Probes and careful positioning of multiple light sources (with/without shadows) as this seems to be significantly more performant and less of a headache to try and get looking how I want it than GI Probes was turning out to be.
Anywho thanks for checking in.
Get Estate of the Damned
Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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