[In Engine Clip] - Exploring new rooms


Finally have a room loop allowing the player a chance to evade any enemies I may decide to spawn, so figured it was as good a time as any todo another video walkabout. Do NOT turn it up too loud, I need to fix the levels -.-:

There is now a second exit to the Billiard Room leading to the Music Room which exits to a corridor back to the main hall, with a Bathroom and Cloak Room available as hiding spots.

Also shows the rudimentary text system in place that can be triggered on events, in game time, or if the player interacts with something (pending).

Still loads of visual oddities, such as Godray light bleeding at certain angles, seemingly due to the camera FOV (which I don't want to change). Also, the textures in many places are completely off to what they look like in Blender which is annoying, but I will fiddle with them down the line anyway as 'needs more surface imperfections/grungey decals' anyway. But if your wondering why the ground outside is so bright, this is why lol.

Also spawning the enemy right now is causing a weird framerate dip. Another bug on the list to fix haha.

Thanks and feel free to comment/like (or hate hate hate ^^).

Get Estate of the Damned

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.