[Design] - More complete feeling lounge runthrough


Hadn't done much the last few days but spent a few hours today fixing up the lounge into a near satisfactory state, as well as putting windows, skirting, carpet and wallpaper into the hallway, with all objects at least with basic textures applied. The hall still feels too empty, but currently unsure how I want to fill it.

Below is a run through just showing the walk from the main hall to the lounge in Blender. As usual this will look different once imported into Godot with the more abusive bloom and lighting oddities that come with it.

I did also import into unity to have a play and while initially I felt the fidelity was certainly higher and lighting was easier to configure out of the box, it did not take long till a completely fresh/updated project started random crashing without giving me any errors. And this is before I had even started trying to script anything.

I think I am happy to stick with Godot considering I know to a degree what to expect, and feel more confident I can work around it's shortcomings for the most part, The biggest issue I guess is huge amount of free unity assets.

Also behind the scenes just generally tidied up the project structure with better segregation and naming of assets. It is important to remember than Godot does not support 3D batching to my knowledge and will treat each object as a draw call, so where possible batch them up into single exportable objects.

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