[Design] - The Billiard room
Estate of the Damned » Devlog
Fleshed out the Billiard room, screenshots below from Eevee NOT in game yet:
Found out the Met Museum public domained some 35k pieces of art, so I can fill the house with period/demonic artwork which is cool:
So with two rooms prototype ready, I want to finish the following rooms:
- Kitchen
- Staff Quarters
- A bedroom
- Downstairs and upstairs halls tying them all together
before move back into Godot to get some mechanics done. This should allow me to share a prototype with basic exploration, interaction and some kind of enemy. Assuming all goes well I can then bolt on new rooms over time and flesh out more story/puzzle elements/visuals.
As always thanks and feel free to comment.
Bimbam
Files
Lounge_Textured.zip 168 kB
Sep 08, 2020
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Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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