[Design & Mechanics ] - Main Menu & Loading
Another walkabout video, this time showing a rudimentary loading screen/Main Menu as well as adding some background music for ambience.
I have a lot of work re. sound design ahead of me, but have already started compiling effect noises such as ground dependent footsteps. This should be simple to implement for the player who has no physical body to look at, and slightly more complicated with the demon where the footsteps need to match its animation. Still, apart from being time consuming, I am fairly sure I know how to go about doing it.
The loading time I feel is abnormally slow, taking a full minute to get in game. Some of this will be resolved simply by chunking the level and loading the parts closest to the player first, but honestly I am unsure of the exact reason. The total assets so far are ~500mb considering the textures are all 1024 or less, and with an SSD you would think this loads in 2-3s, instead of ten times that.
It's only going to get slower, so this is something I will be looking into down the line but for now it's kinda irrelevant.
This is another step towards a full absolute basic demo of a house with an enemy that can hunt and kill you with some mechanic for defeating or evading it.
Thanks
Bimbam
Get Estate of the Damned
Estate of the Damned
Developing a Survival Horror in Godot. WIP.
Status | In development |
Author | Bimbam |
Genre | Survival |
Tags | Dark, Godot, Horror, Psychological Horror, Singleplayer, Survival Horror |
Languages | English |
More posts
- [In Engine Clip] - Playing with lightJan 23, 2021
- [In Engine Clip] - Playing with fireJan 16, 2021
- [In Engine Clip] - Forest of fogDec 25, 2020
- [In Engine Clip] - Halloween UpdatesOct 31, 2020
- [In Engine Clip] - Doors and InteractionsOct 28, 2020
- [In Engine Clip] - Exploring new roomsOct 22, 2020
- [Design Update ] - Music RoomOct 18, 2020
- [Design Update ] - Hallway ArchesOct 01, 2020
- [Design] - Back to Blender, More Housework!Sep 30, 2020
- [Mechanics] - Sound, Performance, and deathSep 24, 2020
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